添加项目文件。

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tzdwindows 7
2025-11-14 16:22:42 +08:00
parent 695f7008cf
commit 2c36bac794
31 changed files with 3045 additions and 0 deletions

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Vivid2D/Vivid2D.cpp Normal file
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// Vivid2D.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。
//
// 包含GLM主头文件
#include <glm/glm.hpp>
// 包含vec2定义
#include <iostream>
#include <glm/vec2.hpp>
int main() {
// 创建一个二维浮点向量 (Vector2f)
glm::vec2 position(100.0f, 200.0f);
// 创建另一个向量代表速度
glm::vec2 velocity(5.0f, -2.0f);
// 向量加法,更新位置
position += velocity;
// 输出新的位置
// GLM的向量可以直接用std::cout输出但需要包含<glm/gtx/string_cast.hpp>
// 这里为了简单,我们手动输出
std::cout << "New Position: (" << position.x << ", " << position.y << ")" << std::endl;
return 0;
}
// 运行程序: Ctrl + F5 或调试 >“开始执行(不调试)”菜单
// 调试程序: F5 或调试 >“开始调试”菜单
// 入门使用技巧:
// 1. 使用解决方案资源管理器窗口添加/管理文件
// 2. 使用团队资源管理器窗口连接到源代码管理
// 3. 使用输出窗口查看生成输出和其他消息
// 4. 使用错误列表窗口查看错误
// 5. 转到“项目”>“添加新项”以创建新的代码文件,或转到“项目”>“添加现有项”以将现有代码文件添加到项目
// 6. 将来,若要再次打开此项目,请转到“文件”>“打开”>“项目”并选择 .sln 文件

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Vivid2D/Vivid2D.vcxproj Normal file
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